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Musings

C.F.D.D Pod

Gaming in the Jon Byron Times

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The Pisces

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This is basically a recycling of episode 2. They find people more competent than them that possibly know something about reactors and could probably give clear directions to the backup bridge. Even if the Pisces crew can’t fly the mothership exactly, having them with the party increases their odds of correcting the Ark course exponentially. They will go to the right places and do the right things instead of goofing around in themed pods and not getting much done. They now would even have a small ship they can use to fly around the big ship. They can just go straight to the backup bridge and start working on those reactors right now. They really had to stretch to fix this so finding these people ends up giving them no forward progress on their goals. The Pisces crew wastes time being confused, they have some kind of time dilation illness, as in they are dying of time or something so the cure for dying of time is just leave without helping at all. This was ridiculous. Also, the first appearance of what will be a kind of Starlost trope. Everybody they find that is some kind of expert or doctor or technician that is a middle aged or elderly guy with a younger assistant usually in a mini skirt. The assistant also often ends up being a failed love interest for Garth, just so we know Garth ain’t gay. Maybe they should have taken that crew to the cryopods to suspend them until a cure for dying of time was found, but that would mean continuity.